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Start playing warioware smooth moves
Start playing warioware smooth moves










But games aren’t just about art, about transformative emotional and intellectual experiences. I’m not even talking about games here, I’m talking about how art works in general. Depth requires precision and thoughtfulness, it requires setting up expectations and playing with those until a fuller understanding of what’s being attempted is achieved. While I know that smart people avoid blanket statements, I’m going to ignore that advice and throw one out right now: motion controls aren’t good for depth (despite what David Cage may stupidly try to tell you-that dude asks to wear water wings in a therapy pool because it’s too deep for him).

Start playing warioware smooth moves series#

Now, the series has always worked well with odd control schemes, and the reason why is that this format is perfectly suited to goofy microgames. I mean sure, there’s also some menus and a map screen and a few other options, but this is the only part that matters. Keep solving their little objectives and you continue, stumble at four of them in a level and you have to start over. If you’re at all familiar with the Warioware series, you’re aware that for the most part these titles consist of “microgames” (minigames played often in five or fewer seconds) strung together. What I want to argue, though, is that on those few instances when they do work, it produces something truly special, and for my case study I submit for the approval of the Midnight Society… err… Exposition Break, the only occasionally remembered WarioWare: Smooth Moves. The problem is that motion controls are difficult to implement well, adding one more steep slope to what’s already an aggressively uphill battle. This isn’t even motion controls’ fault, most titles kinda suck in every medium. We don’t have to buy or play every game, and it’s easy to ignore 99% of the Wii’s library because those titles range from middling to abominable. And sucking, it turns out, is not a good thing to do.īut that’s fine.

start playing warioware smooth moves

Really, even if they’re designed to fit them (ahem, Star Fox Zero), there’s a greater than likely chance these games still pretty much suck. This is often the case when it comes to odd control schemes, whether they’re motion-related or otherwise a game has to be designed to fit them from the ground up, or they will most likely suck.

start playing warioware smooth moves start playing warioware smooth moves

My least favorite parts of Breath of the Wild largely consisted of temples where I was forced to use motion controls that were clumsy, imprecise, and had little to do with the genuinely fun mechanics throughout the rest of the game. Most games that use motion controls really shouldn’t, certainly not during their heyday a decade or so ago, but perhaps even moreso when they’re unnecessarily jammed into random titles today. Which, I want to make completely clear, is not the same thing as saying that most games that actually use motion controls get a bad rap-rather, they’re treated with the justifiable opprobrium and vague sense of embarrassment they deserve.










Start playing warioware smooth moves